Overview
A social deduction coding game inspired by Among Us, where players collaboratively solve coding tasks while one hidden saboteur quietly breaks the solution. Features real-time code collaboration, in-game chat, voting, and emergency meetings.
Results
Designed and built a full-stack real-time multiplayer experience
Implemented real-time collaborative code editing with hidden sabotage
Created a complete game flow with voting rounds and eliminations
Highlights
Real-time collaborative coding in a shared editor
Hidden saboteur role with subtle bug-introducing mechanics
In-game chat, voting, and emergency meetings
Supabase + Railway backend with Socket-based realtime updates
Modern Next.js frontend with responsive UI
Tech Stack
Next.jsSupabaseWebSocketsGame
